Cloudphobia Trial - Stage 2
- Length: 3:8
- Rating: 5.00 (2 ratings)
- Views: 247' favoriteCount='1
- Author: GloriousLight
Tags: amazing Cloudphobia doujin hard Marsbound mech mecha pc shmup shooter speed stage STG
edit: sorry for the awful sound quality. Please decrease the volume when watching the video. IN A LONELY PLACE. Oh, yeah! Hell yeah! YEAH! Epic win, epic mecha game for glory! Cloudphobia is finally ready for a final release in both online and retail shapes so we, the foreigners, will be able to buy it. No, seriously, people, support this dude, Cloudphobia is freaking amazing! Official site: http://www.dwahan.net/Marsbound/cloudphobia/ Stage 2 is just freaking amazing. A bunch of stuff is happening in the background, you can see moar manly mecha with swords and machineguns owning each other and the mid boss (absolutely badass, even the death sequence is breathtaking) is actually better than the end of the stage bosses. Graphics are just plain amazing. 2D of the good kind. This thing pour awesome surreal and mecha love. And the missile barrages! Noticed the first boss mecha is lying on the background? I JUST WANTED TO BE FREE. Excellent. No other word fits this. Oh, and it has an online scoreboard. This thing has "WIN" written all over it. After Protöthea it's like I hit STG heaven. Ok, enough fanatism.
Protöthea - Capítulo 7: El Final (Custom BGM)
- Length: 4:26
- Rating: 5.00 (2 ratings)
- Views: 46
- Author: GloriousLight
Tags: builders confusicus digital doujin ending final game indie majestic overture pc protöthea shmup shooter STG trinity
This is the end... the end of the story... *tape burns* "UH BABY! Ahhhhhhhhh, Confusicus is here!" I changed the BGM. Being the final stage and not having at least a special song for it is a bad sign. A final battle is NOT a final battle if it doesn't have something special and music should not be left aside... Track: Confusicus Artist: Majestic Album: Trinity Overture Genre: Traditional Keyboard-driven Heavy Metal (it's a nice song and it's hilarious that it seems to sync quite well with the stage considering it talks about love and stuff... quite a silly effect) Final showdown inside the asteroid. The bad guys are so pissed they not only sent their flagship but pretty much every flying unit they had and two huge missile launching tanks to destroy you. Needlessly to say this is by far the hardest stage in the game and probably one of the hardest stages in a shooter not because of the complexity but the sheer b·$%·%·$% level the enemies reach. EVERYTHING fires at you offscreen. Yes, you heard me. Everything. Small interceptors that vomit more flak than any nameless fairy, turrets that fire missiles with a bigger expansion area than anything in Steel Saviour (they also fire twin machineguns at high speed... too realistic so you get literally pierced by them and it's not too visible in this video) and a mastodontic battlecruiser (probably THE boss of the entire game) that spawns more of those beast interceptors. You'll finally see over 10 flying ships at once firing guided energy at you and more. No, seriously, did I mention this is hard? (it is, this video is the best run out of... I lost the count) Don't even bother if you get easily frustrated.
Protöthea - Capítulo 6: Maqno 01
- Length: 4:58
- Rating: ( ratings)
- Views: 143
- Author: GloriousLight
Tags: builders dihital doujin game indie maqno pc protöthea shmup shooter STG
"¡Te rompo el asteroide, papá!" I am sorry to inform you that this stage is impossible. Don't bother to complete it. Apologies for the inconvenience. Speaking more seriously, this is where the game turns from hard into "absolute and total bull$"$" with pretty much ALL the freaking enemies firing off screen. So we pissed off the enemies so much they not only sent their main fleet but pretty much their best ships to own you. And it's not that they fire slow stuff. Touhou is a paralytic turtle in comparison, heck even DoDonPachi would be considered slow! Way too fast and ridiculously unfair at times. You pretty much have to memorise where all the flak will be coming and blindly aim off screen or with the help of that imprecise radar in order to take them out. This is also the first level where all the enemies are aerial. Not that it matters, the best weapon to deal with everything is that blue three-bullet shot. Everything is mainly redundant sans the huge laser. About the lack of music: since the game only has 3 stage tracks (that start repeating) I decided to turn it off for this level. You'll only want to hear the sounds of your enemies coming. For the last chapter I'll put something custom to break the monotony. Enemies fire off screen? Hell they do. And you have to do the same. Fight fire with fire. And if you get caught by more than four ships it's usually Game Over. Their guided bullets are insane and the health bar is almost a lie. No joke about the "hard battle experience".
Protöthea - Capítulo 5: El núcleo de fisión
- Length: 6:27
- Rating: 5.00 (1 ratings)
- Views: 19
- Author: GloriousLight
Tags: builders digital doujin fisión indie keyboard mouse núcleo pc protöthea shmup shooter STG シューティング
I think they meant "fusión"... Anyway, Chapter 5 is the last chapter where the game manages to be accessible and becomes impossible/utterly frustrating. You'll see. I barely managed to record the next two chapters. This one features a big core that will attack you towards the end. The enemies firing offscreen and flying in circles around you get crazy mixed with the ground targets. Ode to multitask and slow-motion mode. edit: funny how the item that supposedly kills the annoying inertia (this game is realistic in that field: you ARE using a prototype ship and, since it's the first model, it sucks =P) makes your ship even more difficult to control.
Protöthea - Capítulo 4: Contraataque
- Length: 5:28
- Rating: ( ratings)
- Views: 15
- Author: GloriousLight
Tags: builders contraataque digital doujin indie keyboard mouse pc protöthea shmup shooter STG シューティング
"¡Se pudrió todo, loco, se pudrió!" Seems we pissed off the bad guys in the previous chapter so now it's time to run away, chased by fast ships and facing some big battleships. Still no real 'bosses' per se. This mission is harder than the previous but not as hard as the last three, especially the sixth mission, by far the most bull%·$%% thing I've seen in a while. Here you can start appreciating the enemies had half brains and half stupidity for they corner you, dodge your bullets and surround you from different angles yet their primitive pathfinding and collision detection makes them crash against each other... We'll cry in fear the day truly intelligent popcorn comes to face us and we lack a huge screen-feeling spread automatic machinegun with infinite ammo.
Protöthea - Capítulo 3: El Puerto
- Length: 7:30
- Rating: 5.00 (1 ratings)
- Views: 18
- Author: GloriousLight
Tags: Argentina builders digital doujin hard indie pc protöthea puerto shmup shooter STG シューティング
Third chapter, still easy, longer than the previous chapters. (well, it's easy 'cause I'm actually running Easy Modo, no way in hell any human being should be submitted to the torture of Hard Mode). Here you go to attack a dock (although you could use the direct translation and say "port") in order to gather more information about the whereabouts of the bad guys. Things get a bit bit heavier. The worst so far are all the enemies firing offscreen... I can't believe I'll end up uploading pretty much a complete run (I have the next two chapters ready) but compared to the Wii version this one is so much better. Still that isn't much to say...
Protöthea - Capítulo 2: Ataque a la base táctica
- Length: 5:25
- Rating: 5.00 (1 ratings)
- Views: 64
- Author: GloriousLight
Tags: Argentina base builders digital doujin hard indie pc protöthea shmup shooter STG táctica シューティング
Someone should've hired an editor to look for typos and errors... Game is plagued with them. (key note: I'm an editor, typos and such tend to be highly notorious for me in spanish =P) At least the PC version includes a splash screen with the briefing and it's overall, far friendly than the Wii monster. This stage is a bit harder and includes a big enemy. I cannot call them 'bosses' as there is no change in music nor warnings of any kind. It's way too "old fashioned" in that field. No, seriously, I'm appalled at what they did for the Wii... If you wanted to know the story behind: you start at the Planet Hakuas and go through a series of reckon and tactical missions before you have to escape, chased by a huge battleship and its escort. After that, you will go to the a rare asteroid (Maqno01, which contains strange resources that are the source of this war/problem) and blast it to oblivion with all the enemy battleships included. There is a bit more than that but, as you may know stories for STGs don't tend to be super great. Sometimes I feel the engine could've worked far better for an RTS...
Protöthea - Capítulo 1: Reconocimiento
- Length: 4:15
- Rating: 5.00 (1 ratings)
- Views: 95
- Author: GloriousLight
Tags: Argentina builders digital doujin hard indie pc protöthea reconocimiento shmup shooter STG シューティング
This is NOT the atrocity for Wiiware. This is the original 2005 Argentinean PC release of the game, one of our few local games that goes far from the usual flash-like/mobile phone/educational/kids crap. It's time for some slow nightmares. As much as I want to love this game for being one of the few STG projects from my country (which has an environment that is ABSOLUTELY hostile for indie devs, believe me) I just can't... They did their homework in the past and played shooters and loved them but you can notice the FPS disease already took its toll: Protöthea is an extremely (very!) slow, tactical top-down STG with huge Xevious influences and features what will give you nightmares: it's controlled with a mix of mouse (crosshair movement) and keyboard (ship movement), just like a FPS and sometimes you feel you are playing one... The ship has probably the worst inertia I've ever seen. It really feels like you are piloting some untested machine that needs to go through a refinement process. You have quite an interesting arsenal available but from Chapters 1 to 5 the amount of ground targets usually surpasses the aerial enemies! And you only have one weapon to deal with them: a powerful bomb that needs to be properly aimed so forget about shooting a lot here, you need to think quite a lot. This is the first stage with the weapons I earned through my playthrough across the game. To spice things up you have a bullet time mode that will mainly allow you to gun down one of the fast ships or escape from unavoidable danmaku. Oh, this Chapter has a bug when you destroy the three gunboats at the end... It will just sit there and won't let you finish the stage. I mailed these guys about this but... They never patched it. Special mention to the enemies: they can be a mix of stupid/intelligent. In this shooter all the enemies that go off screen will surely come back to chase you and even dodge your shots, making a hard game almost impossible in the later levels. It could've been an awesome idea if well implemented... Also, they will get stuck between each other or against walls due to the imprecise collision. Official site (discontinued, last updated in 2005): http://www.protothea.com.ar/
Wii Ware ~ Protothea
- Length: 4:31
- Rating: ( ratings)
- Views: 12
- Author: ilikeplaystation
Wii Ware ~ Protothea
B. R. Project pre-alpha
- Length: 1:3
- Rating: ( ratings)
- Views: 126
- Author: FroggStudios
Tags: game geometry ikaruga neon protothea shooter space video wars
An alpha version of my current project.
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